﻿<?xml version="1.0" encoding="utf-8" ?>
<codex>
  <header>
    <name>Codex Daemonhunters 3rd Edition</name>
    <version>2.0</version>
    <author>NotInventedHere</author>
    <dataPath></dataPath>
    <gameSystem>Warhammer 40k</gameSystem>
    <specialRules>
      <specialRule>
        <name>Allies</name>
        <description>Daemonhunters may be used as allies for Space Marine, Imperial Guard, and Witch Hunter armies.  A Daemonhunter army may take Space Marines, Imperial Guard, or Witch Hunters as allies.  1 HQ, 2 Troops, 1 Elite, and 1 Fast Attack choice may be taken from the allied list.</description>
      </specialRule>
      <specialRule>
        <name>Fearless</name>
        <description>Grey Knights automatically pass all morale checks and cannot be pinned.</description>
      </specialRule>
      <specialRule>
        <name>Deep Strike</name>
        <description>Grey Knight Terminators, Grey Knight Heroes, and Grey Knight Teleport Attack Squads may always Deep Strike, even if the mission does not normally allow Deep Strike.</description>
      </specialRule>
      <specialRule>
        <name>True Grit</name>
        <description>Grey Knights in power armour have the true grit ability when armed with storm bolters.</description>
      </specialRule>
      <specialRule>
        <name>The Aegis</name>
        <description>Grey Knights can resist enemy psychic powers that are targeted against them.  The Psyker and Grey Knight both roll against leadership.  If they Grey Knight has a higher result, the power fails.</description>
      </specialRule>
      <specialRule>
        <name>The Shrouding</name>
        <description>When attempting to shoot at a Grey Knight squad, the enemy must roll 3D6 and multiply by 3 to determine the distance at which the Grey Knights can be spotted.  If the squad fails to spot the Grey Knights, it cannot shoot.</description>
      </specialRule>
      <specialRule>
        <name>Rites of Exorcism</name>
        <description>When Grey Knights are on the field, daemons suffer a -1 modifier to their leadership when taking Instability tests.</description>
      </specialRule>
      <specialRule>
        <name>Daemonic Infestation</name>
        <description>Daemon packs, Daemonic Beast Packs, and Nurglings gain the Sustained Attack scenario special rules in any mission where they are opposed by Grey Knights.</description>
      </specialRule>
    </specialRules>
  </header>
  <body>
    <wargear>
      <include>equipment.xml</include>
      <include>psychic_powers.xml</include>
      <include>character_wargear.xml</include>
      <include>vehicle_upgrades.xml</include>
      <include>ranged_weapons.xml</include>
      <include>close_combat_weapons.xml</include>
      <!--<include>wargear_groups.xml</include>-->
    </wargear>
    <list>
      <baseUnits>
        <baseUnit>
          <id>1</id>
          <name>Grey Knight</name>
          <attributes>
            <ws>5</ws>
            <bs>4</bs>
            <s>4</s>
            <t>4</t>
            <w>1</w>
            <i>4</i>
            <a>1</a>
            <ld>8</ld>
            <sv>3</sv>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>2</id>
          <name>Grey Knight Dreadnought</name>
          <attributes>
            <ws>5</ws>
            <bs>4</bs>
            <s>6</s>
            <fa>12</fa>
            <sa>12</sa>
            <ra>10</ra>
            <i>4</i>
            <a>2</a>
            <ld>10</ld>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>3</id>
          <name>Land Raider</name>
          <attributes>
            <bs>4</bs>
            <fa>14</fa>
            <sa>14</sa>
            <ra>14</ra>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>4</id>
          <name>Orbital Strike</name>
          <attributes>
            <s>10</s>
            <ap>1</ap>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>5</id>
          <name>Justicar</name>
          <attributes>
            <ws>5</ws>
            <bs>4</bs>
            <s>4</s>
            <t>4</t>
            <w>1</w>
            <i>4</i>
            <a>1</a>
            <ld>8</ld>
            <sv>3</sv>
            <inv>0</inv>
          </attributes>
        </baseUnit>
        <baseUnit>
          <id>6</id>
          <name>Henchman</name>
          <attributes>
            <ws>3</ws>
            <bs>3</bs>
            <s>3</s>
            <t>3</t>
            <w>1</w>
            <i>3</i>
            <a>1</a>
            <ld>8</ld>
            <sv>6</sv>
          </attributes>
        </baseUnit>
      </baseUnits>
      <transports>
        <include>units_transports.xml</include>
        <include>units_common.xml</include>
      </transports>
	  <armoury>
		<include>dh_armoury.xml</include>
	  </armoury>
      <units>
        <include>units_special_characters.xml</include>
        <include>units_hq.xml</include>        
        <include>units_elite.xml</include>
        <include>units_troops.xml</include>
        <include>units_fast_attack.xml</include>
        <include>units_heavy_support.xml</include>
      </units>
    </list>
  </body>
</codex>